Coaching Deep-Dive
📈 Win-Probability model (pure-Go logistic regression trained on our own rounds — a v1 baseline, not gradient-boosting)
Model accuracy
75.7%
vs 50.2% base-rate · log-loss 0.48
Our win-probability through the round, averaged at 10-second marks — green = rounds we won, red = rounds we lost. Where the lines separate is where rounds get decided.
Win-Probability Added (WPA) — impact weighted by how much each action swung the round
| Player | Role | WPA (pts) |
|---|---|---|
| KingG | Support / trade | 2393.4 |
| Knoxjq | Entry rifler (AWP later) | 3727.0 |
| Sh3nl0ng | IGL / flex / secondary-AWP | 628.8 |
Where win-probability is won & lost — the round-phase walk (Δ our WP per phase; in LOST rounds, the most-negative phase is the breakdown to fix)
| Side | Rounds | Opening (→ 1st blood) | Mid-round (→ plant) | Post-plant (→ end) | n |
|---|---|---|---|---|---|
| T | won | 1.8% | 26.0% | 4.3% | 491 |
| T | lost | -2.3% | -19.6% | -2.6% | 511 |
| CT | won | 2.2% | 23.7% | 1.9% | 555 |
| CT | lost | -2.4% | -25.3% | -3.2% | 481 |
⏱ Tempo (we have every timestamp — this is where the clock lives)
Avg time-to-plant
52.3s
Avg first contact
17.2s
First-contact spread (σ)
±8.5s
A low first-contact spread = predictable timing (anti-strattable). Late plant times = slow/late commits.
💰 Economy decisions
Win the round AFTER we force
51.0% n=578
Win the round AFTER we eco
51.5% n=565
Dying-rich ($ unspent, lost rounds)
$21793
🛡 Discipline
Impossible defuses started
8
defuse you couldn't finish in time
🔮 Predictability — plant-site preference (entropy: 0 = always same site, 1.0 = perfect 50/50; low = exploitable)
| Map | A | B | A % | Predictability (entropy) |
|---|---|---|---|---|
| de_anubis | 1 | 3 | 25% | 0.81 |
| de_overpass | 8 | 22 | 27% | 0.84 |
| de_mirage | 44 | 21 | 68% | 0.91 |
| de_dust2 | 91 | 52 | 64% | 0.95 |
| de_cache | 17 | 10 | 63% | 0.95 |
| de_nuke | 49 | 62 | 44% | 0.99 |
| de_ancient | 11 | 13 | 46% | 0.99 |
| de_inferno | 43 | 46 | 48% | 1.00 |
📍 Positional predictability (where we die in the same few spots — lowest entropy = most readable; ≥15 deaths)
| Player | Map | Side | Deaths | Distinct spots | Predictability (entropy) |
|---|---|---|---|---|---|
| KingG | de_nuke | CT | 154 | 28 | 0.56 |
| Knoxjq | de_nuke | T | 181 | 35 | 0.59 |
| KingG | de_nuke | T | 157 | 38 | 0.61 |
| Sh3nl0ng | de_nuke | CT | 139 | 35 | 0.63 |
| Knoxjq | de_dust2 | T | 244 | 53 | 0.64 |
| Knoxjq | de_mirage | CT | 101 | 29 | 0.65 |
| Knoxjq | de_inferno | T | 168 | 42 | 0.66 |
| Sh3nl0ng | de_nuke | T | 145 | 43 | 0.67 |
| KingG | de_dust2 | T | 228 | 56 | 0.67 |
| Knoxjq | de_dust2 | CT | 222 | 53 | 0.67 |
| Knoxjq | de_nuke | CT | 155 | 43 | 0.68 |
| KingG | de_inferno | CT | 126 | 40 | 0.69 |
🎯 Clutch by situation (which spots we actually fold)
| Player | Situation | Won | Attempts | Win % |
|---|---|---|---|---|
| KingG | 1v2 | 13 | 71 | 18% |
| KingG | 1v3 | 2 | 55 | 4% |
| KingG | 1v4 | 0 | 59 | 0% |
| KingG | 1v5 | 0 | 25 | 0% |
| Knoxjq | 1v2 | 7 | 37 | 19% |
| Knoxjq | 1v3 | 4 | 42 | 10% |
| Knoxjq | 1v4 | 0 | 33 | 0% |
| Knoxjq | 1v5 | 0 | 15 | 0% |
| Sh3nl0ng | 1v2 | 23 | 85 | 27% |
| Sh3nl0ng | 1v3 | 10 | 91 | 11% |
| Sh3nl0ng | 1v4 | 1 | 76 | 1% |
| Sh3nl0ng | 1v5 | 0 | 41 | 0% |
🗺 Map record (veto picture)
| Map | W | Played | Win % |
|---|---|---|---|
| de_dust2 | 302 | 586 | 51.5% |
| de_nuke | 255 | 454 | 56.2% |
| de_inferno | 218 | 412 | 52.9% |
| de_mirage | 145 | 263 | 55.1% |
| de_cache | 51 | 126 | 40.5% |
| de_overpass | 45 | 113 | 39.8% |
| de_ancient | 23 | 64 | 35.9% |
| de_anubis | 7 | 20 | 35.0% |
🧱 Role accountability — time alive, utility & info-trade
| Player | Role | Avg time alive (anchor = buys time) | Unused util $ at death | Win % after their 1st-death (info-trade; team avg 34.5%) |
|---|---|---|---|---|
| KingG | Support / trade | 48.1s | $151 | 22.3% |
| Knoxjq | Entry rifler (AWP later) | 37.3s | $109 | 29.5% |
| Sh3nl0ng | IGL / flex / secondary-AWP | 48.8s | $311 | 38.0% |
"Win % after their 1st-death" above 34.5% = that player's early deaths still tend to win the round (they buy info/space — a productive sacrifice); below = costly.